Typenull / Continuous Spell
AttributeSPELL
Card TextYou can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Mon...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Mon...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pend...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pend...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's tu...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1400 / 1000
Card TextWhen this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Dec...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1000 / 1000
Card TextYou can Tribute this card; add 1 Field Spell from your Deck to your hand.
TypeMachine / Xyz / Effect Monster
AttributeLIGHT
ATK / DEF5000 / 2000
Card Text3 Level 10 monstersOnce per turn: You can detach 1 material from this card; destroy all Spe...
TypeCyberse / Link / Effect Monster
AttributeDARK
ATK / DEF3500
Card Text3 Level 5 or higher monstersCannot be used as Link Material. This Link Summoned card is unaffected...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1800 / 400
Card TextWhen this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF800 / 2000
Card TextCannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or ...
TypeDragon / Xyz / Effect Monster
AttributeDARK
ATK / DEF2750 / 1950
Card Text3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then activate ...
TypeFiend / Xyz / Effect Monster
AttributeLIGHT
ATK / DEF1900
Card Text2 Level 4 monstersOnce per Chain, during your Main Phase or your opponent's Battle Phase, if your op...
TypeFiend / Xyz / Effect Monster
AttributeLIGHT
ATK / DEF1900
Card Text2 Level 4 monstersOnce per Chain, during your Main Phase or your opponent's Battle Phase, if your op...
TypeCyberse / Link / Effect Monster
AttributeDARK
ATK / DEF3000
Card Text2+ Effect MonstersIf another monster is Special Summoned to a zone a Link Monster points to, while...
TypeCyberse / Link / Effect Monster
AttributeEARTH
ATK / DEF2200
Card Text2+ monsters, except TokensThis card gains these effects based on the number of monsters co-linked...
TypeCyberse / Link / Effect Monster
AttributeDARK
ATK / DEF2500
Card Text2+ Effect MonstersIf a monster(s) is Special Summoned to a zone(s) this card points to: Banish as ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '