Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Tr...
TypeThunder / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1500 / 200
Card TextIf you have a "Ryzeal" monster in your field or GY, you can Special Summon this card ...
TypeThunder / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1400 / 1600
Card TextIf you have an Xyz Monster in your field or GY, you can Special Summon this card (fr...
TypePyro / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF500 / 2000
Card TextYou can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Ex...
TypeThunder / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1200 / 2400
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sh...
TypeThunder / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1200 / 2400
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sh...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can atta...
Typenull / Field Spell
AttributeSPELL
Card TextYou cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you ca...
TypeFairy / Xyz / Effect Monster
AttributeWATER
ATK / DEF2400 / 1200
Card Text2 Level 4 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material f...
TypeSea Serpent / Xyz / Effect Monster
AttributeWATER
ATK / DEF1700 / 1400
Card Text2 Level 4 monstersWhile this card has a material attached that was originally WATER, al...
TypeWyrm / Xyz / Effect Monster
AttributeWIND
ATK / DEF2100 / 2000
Card Text2 Level 4 monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then ...
TypeWyrm / Xyz / Effect Monster
AttributeWIND
ATK / DEF2100 / 2000
Card Text2 Level 4 monstersOnce per turn (Quick Effect): You can detach 1 material from this card, then ...
TypePsychic / Xyz / Effect Monster
AttributeDARK
ATK / DEF2400 / 2000
Card Text2 Level 4 monstersOnce per turn, during the Standby Phase: You can attach the top card of yo...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1200 / 300
Card TextYou take no damage from battles involving "Maliss" Link Monsters that point to this c...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1500 / 300
Card TextAny monster destroyed by battle with a "Maliss" Link Monster that points to this card...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF900 / 300
Card Text"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. Yo...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '