Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" m...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you ca...
TypeCyberse / Link / Effect Monster
AttributeLIGHT
ATK / DEF2300
Card Text2+ Cyberse monstersOnce per turn, before damage calculation, if your monster this card points to ...
TypeDragon / Xyz / Effect Monster
AttributeDARK
ATK / DEF2750 / 1950
Card Text3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then activate ...
TypeThunder / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1400 / 1600
Card TextIf you have an Xyz Monster in your field or GY, you can Special Summon this card (fr...
TypeFairy / Xyz / Effect Monster
AttributeWATER
ATK / DEF2400 / 1200
Card Text2 Level 4 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material f...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1000 / 1000
Card TextYou can Tribute this card; add 1 Field Spell from your Deck to your hand.
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's tu...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextAdd 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can atta...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1400 / 1000
Card TextWhen this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Dec...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '