Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 face-up monster that mentions "Max Metalmorph"; Special Summon 1 monster that cannot be Normal Summoned/Set and men...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "...
Typenull / Normal Trap
AttributeTRAP
Card TextDraw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control 3 or more "Six Samurai" Synchro Monsters with different names (for every 6 Bushido Counters you control, reduc...
Typenull / Normal Trap
AttributeTRAP
Card TextThis turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can b...
Typenull / Continuous Trap
AttributeTRAP
Card Text"Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the fie...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1000 / 1400
Card TextIf this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Mon...
TypeZombie / Tuner / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1600
Card TextIf you control a Zombie monster: You can Special Summon this card from your hand. Du...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is d...
TypePsychic / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF100 / 100
Card TextYou can banish 1 other card from your hand; Special Summon this card from your hand. ...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You c...
Typenull / Continuous Trap
AttributeTRAP
Card TextMonsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF2400 / 2150
Card Text(This card is always treated as an "Archfiend" card.)If you control no monsters, you c...
TypeWinged Beast / Xyz / Effect Monster
AttributeWIND
ATK / DEF1000
Card Text2 Level 1 monstersYou can detach 1 material from this card, then target 1 monster on the field...
Typenull / Normal Trap
AttributeTRAP
Card TextApply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that d...
TypeReptile / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1600 / 400
Card TextIf this card is Normal or Special Summoned, or if this card is Tributed: You can targ...
TypeReptile / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1000 / 1700
Card TextIf this card is Normal or Special Summoned, or if this card is Tributed: You can add...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '