Typenull / null
Level / Rank7
Card Text1 Tuner + 1+ non-Tuner monstersGains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can S...
Typenull / null
Card TextTarget 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activate...
Typenull / null
Level / Rank3
Card TextIf a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from y...
Typenull / null
Card TextOnce per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Sum...
Typenull / null
Card TextIf you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "Whi...
Typenull / null
Card TextIf you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis"...
Typenull / null
Level / Rank1
Card TextIf you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). ...
Typenull / null
Level / Rank3
Card TextIf your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of t...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF400 / 400
Card TextIf this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" mo...
Typenull / Quick-Play Spell
AttributeSPELL
Card Text(This card is always treated as a "Branded" and "Dogmatika" card.)Activate 1 of these effects;• Send 1 monster that men...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2500 / 2500
Card TextDuring the Main Phase, if a monster Special Summoned from the Extra Deck is on ...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2500 / 2000
Card TextYou can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Specia...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1500 / 1500
Card TextCannot be destroyed by battle with a monster Special Summoned from the Extra De...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2500 / 2500
Card TextDuring the Main Phase, if a monster Special Summoned from the Extra Deck is on ...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2500 / 2000
Card TextYou can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Specia...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '