Typenull / Normal Trap
AttributeTRAP
Card TextFusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack P...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.
Typenull / Normal Trap
AttributeTRAP
Card TextWhen you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently cont...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
Typenull / Normal Trap
AttributeTRAP
Card TextOnce per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Le...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Machine-Type monster with 3000 or more ATK in your Graveyard; Special Summon that target in face-up Defense Positi...
Typenull / Normal Spell
AttributeSPELL
Card TextPay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there...
Typenull / Normal Trap
AttributeTRAP
Card TextFusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card...
Typenull / Equip Spell
AttributeSPELL
Card TextActivate this card by paying 800 LP, then target 1 Fusion Monster in your Graveyard; Special Summon it and equip it with thi...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Typenull / Normal Trap
AttributeTRAP
Card TextPay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as ...
Typenull / Normal Trap
AttributeTRAP
Card TextDestroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monste...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. ...
Typenull / Token
AttributeTRAP
Card TextWhen your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and i...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '