Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on ...
TypePsychic / Tuner / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF0 / 1800
Card TextWhen a monster on the field activates its effect, or when a Spell/Trap that is...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone To...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your han...
Typenull / Field Spell
AttributeSPELL
Card TextEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Cou...
Typenull / Counter Trap
AttributeDARK
Card TextWhen a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2200 / 2200
Card TextIf this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampi...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control exactly 2 Machine Effect Monsters (and no other monsters): Draw 2 cards, also for the rest of this turn afte...
Typenull / Normal Spell
AttributeSPELL
Card TextDiscard 1 card; Send cards from the top of your Deck to the GY equal to the number of cards your opponent controls, then, d...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine ...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring the Main Phase 2: Special Summon any number of Level 2 or lower monsters with different names from your hand, Deck, an...
Typenull / Normal Trap
AttributeTRAP
Card TextSelect 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell or Trap f...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '