Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct a...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Neg...
Typenull / Normal Trap
AttributeTRAP
Level / Rank0
Card TextWhen an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Typenull / Normal Trap
AttributeTRAP
Level / Rank0
Card TextOnce per turn: You can shuffle 1 "lswarm" monster from your hand or face-up on your field into the Deck; add 1 ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, d...
Typenull / Normal Trap
AttributeTRAP
Card TextEither player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a m...
Typenull / Normal Trap
AttributeTRAP
Level / Rank0
Card TextTarget 1 face-up Spellcaster-Type monster you control; equip this card to that target. Twice per turn, it canno...
Typenull / Normal Spell
AttributeSPELL
Level / Rank0
Card TextTarget 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targe...
Typenull / Normal Trap
AttributeTRAP
Card TextIf your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.
Typenull
Card TextWhen an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. I...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spe...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and 1 "Laundsallyn" monster; ban...
Typenull / Normal Spell
AttributeSPELL
Level / Rank0
Card TextTarget 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Car...
Typenull / Normal Spell
AttributeSPELL
Card TextDuring your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble ...
Typenull / Normal Spell
AttributeSPELL
Card TextDraw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" c...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '