Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to ...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead o...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number ...
Typenull / Normal Spell
AttributeSPELL
Card TextDiscard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can on...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monste...
Typenull / Normal Spell
AttributeSPELL
Card TextDiscard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can ban...
Typenull / Field Spell
AttributeSPELL
Card TextAll WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you contr...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from ...
Typenull / Field Spell
AttributeSPELL
Card TextAll non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an E...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s)...
Typenull / Normal Spell
AttributeSPELL
Card Text(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the fi...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it poi...
Typenull / Normal Spell
AttributeSPELL
Card Text(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE ...
TypeWarrior / Link / Effect Monster
AttributeEARTH
ATK / DEF1400
Card Text2 Normal Monsters
Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opp...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '