Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards ...
TypeCyberse / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF3000 / 3000
Card TextWhen a Link Monster is destroyed by battle: You can Special Summon this card from y...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1200 / 1200
Card TextAt the start of your Battle Phase: You can place 1 counter on this card (max. 2). T...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1200 / 1800
Card TextWhen this card is Normal or Special Summoned: You can change its battle position. T...
TypeFairy / Pendulum / Effect Monster
AttributeLIGHT
Level / Rank7
Card Text
Pendulum Effect
Once per turn: You can target 1 face-up monster you control; it gains ATK equa...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patrol...
TypePlant / Tuner / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF800 / 600
Card TextIf a face-up Plant monster(s) you control is sent to the GY (except during the ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than tha...
TypeWyrm / Link / Effect Monster
AttributeDARK
ATK / DEF2500
Card Text2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fus...
Typenull / Normal Trap
AttributeTRAP
Card TextEach player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send y...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if yo...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, ad...
TypeCyberse / Link / Effect Monster
AttributeWATER
ATK / DEF1100
Card Text2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Posi...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '