TypeMachine / Effect Monster
AttributeEARTH
Level / Rank7
ATK / DEF2700 / 2000
Card TextIf this card is Normal or Special Summoned: You can destroy 1 monster your opponent...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish thi...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from ...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1800 / 1050
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can ban...
TypeThunder / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2300 / 3000
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by ba...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy ...
TypeCyberse / Link / Effect Monster
AttributeLIGHT
ATK / DEF1000
Card Text2 monsters, except Tokens
During your Main Phase, if you control this Link Summoned card: You can...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the f...
Typenull / Normal Spell
AttributeSPELL
Card TextAt the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for ev...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): Yo...
Typenull / Field Spell
AttributeSPELL
Card TextEach time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can re...
TypeWarrior / Fusion / Effect Monster
AttributeWIND
Level / Rank6
ATK / DEF2200 / 1800
Card TextMust be Special Summoned with "Mask Change". If this card is Special Summon...
TypeRock / Xyz / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2100 / 2700
Card Text2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per tu...
TypeWarior / Fusion / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF2800 / 3000
Card TextMust be Special Summoned with "Mask Change". When this card destroys an opp...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '