TypeWyrm / Effect Monster
AttributeFIRE
Level / Rank6
ATK / DEF1200 / 2300
Card TextYou can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this c...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Specia...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special...
Typenull / Normal Spell
AttributeSPELL
Card TextSpecial Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Mons...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponen...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Lev...
TypeReptile / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF200
Card TextDuring the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 card from your hand to the GY and activate 2 of these effects, in sequence;
• Add 1 "Reptilianne" monster from your ...
TypeAqua / Flip / Effect Monster
AttributeWATER
Level / Rank3
ATK / DEF1400 / 700
Card TextFLIP: You can target up to 2 Spells/Traps your opponent controls; return them to...
TypeAqua / Tuner / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1800 / 600
Card TextCannot be used as Synchro Material, except for the Synchro Summon of a WATER mo...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send...
TypeRock / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF3000 / 3000
Card TextDuring your Main Phase: You can activate this effect; this card in your hand becomes r...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '