Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextBanish as many "Appliancer" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your ban...
TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1400 / 1200
Card TextWhen an "Altergeist" Link Monster is Link Summoned to your field (except during...
TypeMachine / Link / Effect Monster
AttributeWIND
ATK / DEF1200
Card Text1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. This card can...
TypeSpellcaster / Link / Effect Monster
AttributeDARK
ATK / DEF2800
Card Text2+ "Altergeist" monsters
During the Battle Phase (Quick Effect): You can Tribute 1 other monst...
Typenull / Normal Trap
AttributeTRAP
Card TextWhile you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an at...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF2300 / 1400
Card TextOnce per turn: You can target 1 Level 4 or lower "Scrap" monster in your GY; Special S...
TypePlant / Link / Effect Monster
AttributeDARK
ATK / DEF500
Card Text2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of thi...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1500 / 1500
Card TextIf this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-K...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Su...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '