Typenull / Continuous Spell
AttributeSPELL
Card TextTribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You ca...
TypeSpellcaster / Link / Effect Monster
AttributeLIGHT
ATK / DEF1850
Card Text2 monsters, including a LIGHT monster
(This card is always treated as a "Familiar-Possessed" ...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000 / 1500
Card TextIf a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Dama...
TypeMachine / Link / Effect Monster
AttributeLIGHT
ATK / DEF1000
Card Text3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for it...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as...
TypeFairy / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1500 / 600
Card TextIf a monster(s) that was originally an EARTH Fairy is sent from your hand or field to ...
TypePlant / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1400 / 1400
Card TextUnaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following...
TypeFiend / Pendulum / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF500 / 500
Card Text
Pendulum Effect
Once per turn: You can target 1 card in your other Pendulum ...
TypeCyberse / Effect Monster
AttributeWATER
Level / Rank1
ATK / DEF500 / 500
Card TextIf this card is sent to the GY: Change all Attack Position monsters your opponent con...
Typenull / Normal Spell
AttributeSPELL
Card TextSpecial Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Spe...
TypeBeast / Tuner / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF1000 / 600
Card TextIf this card is in your GY: You can discard 1 "Fabled" monster, and if you do,...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you a...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1000 / 1000
Card TextYou can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; ...
TypeCyberse / Effect Monster
AttributeEARTH
Level / Rank7
ATK / DEF2400 / 2000
Card TextIf you control no monsters, you can Special Summon this card (from your hand) by di...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field;...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '