TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF900 / 300
Card TextIf you control no cards, you can Special Summon this card (from your hand). A "Utopia...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Sync...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate 1 of the following effects.
• Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position.
• Wh...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in ...
TypeSpellcaster / Pendulum / Effect Monster
AttributeLIGHT
Level / Rank5
ATK / DEF1800
Card Text
Pendulum Effect
If you have no cards in your Extra Deck except "Anchamoufr...
TypeDragon / Tuner / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF0 / 200
Card TextIf this card you control is used as Synchro Material, you can treat it as a non-T...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1000 / 1000
Card TextYou can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Dec...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.
TypeFish / Link / Effect Monster
AttributeWATER
ATK / DEF1500
Card Text2 WATER monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link ...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters...
Typenull / Field Spell
AttributeSPELL
Card TextAt the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish the...
Typenull / Normal Trap
AttributeTRAP
Card TextReveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then yo...
TypeInsect / Effect Monster
AttributeWATER
Level / Rank6
ATK / DEF2000 / 2200
Card TextIf this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" mo...
Typenull / Normal Trap
AttributeTRAP
Card TextApply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
• Fairy: You can dr...
TypeSpellcaster / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1500 / 1500
Card TextIf this card is Normal Summoned or flipped face-up: You can Special Summon 1 Sp...
TypeWinged Beast / Effect Monster
AttributeWIND
Level / Rank1
ATK / DEF500 / 1300
Card TextIf this face-up card would leave the field, banish it instead. You can only use ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '