Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is no...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf you control a "Libromancer" monster: You can target 1 face-up monster your opponent controls; this turn, that face-up ...
TypeMachine / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1850 / 1500
Card TextWhile "Umi" is not on the field, this card gains 700 ATK, also it cannot attack dir...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the acti...
Typenull / Continuous Spell
AttributeSPELL
Card TextActivate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand o...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1500 / 1600
Card TextIf this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the ...
Typenull / Counter Trap
AttributeTRAP
Card TextAt the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You ca...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, d...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF400 / 300
Card TextAt the start of your opponent's Battle Phase: You can target any number of Attack Posit...
Typenull / Counter Trap
AttributeTRAP
Card TextIf you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes ...
Typenull / Continuous Spell
AttributeSPELL
Card TextThis card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) ...
Typenull / Continuous Spell
AttributeSPELL
Card TextYour opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control tha...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all m...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their ha...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '