Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Positio...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monste...
TypePlant / Pendulum / Effect Monster
AttributeDARK
Level / Rank1
Card Text
Pendulum Effect
During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your E...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set c...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventu...
Typenull / Normal Trap
AttributeTRAP
Card TextShuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck...
Typenull / Normal Trap
AttributeTRAP
Card TextPay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control an "Adventurer Token": Special Summon up to 2 monsters from your hand and/or GY with different names (but bani...
Typenull / Normal Trap
AttributeTRAP
Card TextThis turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they a...
TypePlant / Pendulum / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2400 / 1000
Card Text
Pendulum Effect
While this card is in your Pendulum Zone, if you Fusion Su...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if y...
Typenull / Normal Trap
AttributeTRAP
Card TextPay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cann...
Typenull / Normal Trap
AttributeTRAP
Card TextAdd the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '