Typenull / Normal Trap
AttributeTRAP
Card TextApply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control...
Typenull / Normal Trap
AttributeTRAP
Card TextApply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summ...
Typenull / Normal Spell
AttributeSPELL
Card TextApply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
• Ga...
Typenull / Normal Spell
AttributeSPELL
Card TextApply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
• Ga...
Typenull / Field Spell
AttributeSPELL
Card TextCannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextPlace 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Cen...
TypeFiend / Effect Link Monster
AttributeLIGHT
ATK / DEF2500
Card Text1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monste...
TypeFairy / Effect Link Monster
AttributeDARK
ATK / DEF2500
Card Text1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster...
TypeFairy / Effect Pendulum Monster
AttributeDARK
Level / Rank4
ATK / DEF1200 / 2100
Card Text
Pendulum Effect
Each time you gain LP while you control a Fiend Monster Card...
TypeFiend / Effect Pendulum Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1200 / 2100
Card Text
Pendulum Effect
Each time you take effect damage while you control a Fairy ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and i...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2400 / 2100
Card TextIf this card on the field is destroyed by battle or card effect: You can target 1 mon...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF800 / 1600
Card TextWhile this card is face-up on the field, it cannot be Tributed. If this card is N...
Typenull / Normal Trap
AttributeTRAP
Card TextApply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
• Fairy: You can dr...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '