Typenull / Quick-Play Spell
AttributeSPELL
Card TextDestroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different nam...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Memento...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Comb...
Typenull / Field Spell
AttributeSPELL
Card TextIf your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2850 / 2350
Card TextIf you have 3 or more "Memento" monsters with different names in your GY, you can Spe...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhile you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you con...
Typenull / Continuous Trap
AttributeTRAP
Card TextEach player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must ...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank1
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you co...
Typenull / Normal Trap
AttributeTRAP
Card TextApply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control...
Typenull / Normal Trap
AttributeTRAP
Card TextApply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summ...
Typenull / Normal Spell
AttributeSPELL
Card TextApply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
• Ga...
Typenull / Normal Spell
AttributeSPELL
Card TextApply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
• Ga...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '