Typenull / Continuous Trap
AttributeTRAP
Card TextBoth players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting th...
Typenull / Continuous Trap
AttributeTRAP
Card TextBoth players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting th...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation,...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation,...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation,...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1000 / 1000
Card TextOnce per turn, during the Standby Phase: Increase this card's Level by 1. While thi...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF300 / 500
Card TextWhile you control "Shining Sarcophagus", this card cannot be destroyed by battle, also ...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1300 / 1300
Card TextIf this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear"...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '