Typenull / Normal Spell
Card TextIf you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent...
Typenull / Quick-Play Spell
Card TextTarget 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Ill...
Typenull / Quick-Play Spell
Card TextIf you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith To...
Typenull / Quick-Play Spell
Card TextBanish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If t...
Typenull / Quick-Play Spell
Card TextIf your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you...
Typenull / Equip Spell
Card TextThe equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of "Trap Gatherer" once per tur...
Typenull / Continuous Spell
Card TextYou can target 1 monster on the field; banish it, then return it to the field. If your opponent activates a card or effect: You can ta...
Typenull / Continuous Spell
Card TextEach time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you cont...
Typenull / Normal Trap
Card Text(This card is always treated as an "Exodd" and "Obliterate!!!" card.)If you control a Level 10 or higher "Exodia" monster: Destroy all card...
Typenull / Normal Trap
Card TextWhen an opponent's monster declares an attack, or an opponent's monster effect is activated that would destroy a monster(s) on the field, w...
Typenull / Normal Trap
Card TextTarget monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of those monsters until...
Typenull / Normal Trap
Card TextSpecial Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "Whit...
Typenull / Normal Trap
Card TextTarget 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your oppone...
Typenull / Normal Trap
Card TextDuring the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: ...
Typenull / Continuous Trap
Card TextIf a face-up monster(s) you control is destroyed by battle or card effect, except Ritual Monsters: You can Special Summon 1 "Skull Guar...
Typenull / Continuous Trap
Card TextWhile you have 6 or more Resonance Counters on your field, "Vaalmonica" Link Monsters you control gain 1200 ATK. You can only use each ...
Typenull / Continuous Trap
Card TextIf a "Drytron" card(s) is banished (except during the Damage Step): You can Tribute 1 "Drytron" monster, then target up to 2 of your ba...
Typenull / Normal Trap
Card TextTarget 2 Effect Monsters on the field, including a "Madolche" monster; return those Effect Monsters to the hand/Extra Deck, then you can Sp...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '