TypeMachine / Pendulum / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF1000 / 3500
Card TextIf you have no Spells/Traps in your GY: You can send 1 "Superheavy Samur...
TypeDragon / Tuner / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800
Card TextThis card's name becomes "Fallen of Albaz" while on the field or in the GY. If this ...
TypeFairy / Tuner / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF0 / 2000
Card TextIf you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Sp...
TypeFairy / Tuner / Effect Monster
AttributeWATER
Level / Rank2
ATK / DEF0 / 1800
Card TextIf you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Sp...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100 / 100
Card TextIf this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck ...
TypePsychic / Effect Monster
AttributeWIND
Level / Rank3
Card TextIf this card is not equipped with an Equip Card, you take no damage from battles involving this card. If ...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1700 / 1300
Card Text(This card is always treated as a "Constellar" card.)If this card is Summoned: You ...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the botto...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, you...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextThe next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect....
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Sp...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It ...
TypePsychic / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF1800 / 1600
Card TextIf your LP are lower than your opponent's: You can Special Summon this card from yo...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF200 / 200
Card TextIf this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Wing...
TypeMachine / Tuner / Effect Monster
AttributeLIGHT
Level / Rank5
ATK / DEF800 / 1000
Card TextIf this card you control is used as Synchro Material, you can treat it as a ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '