TypeDragon / Effect Monster
AttributeWATER
Level / Rank7
ATK / DEF2600 / 2000
Card TextIf this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or ...
TypeAqua / Xyz / Effect Monster
AttributeWATER
ATK / DEF2200
Card Text2 Level 2 Aqua monstersOnce per turn, during the Standby Phase: You can detach 1 material from this c...
TypeAqua / Xyz / Effect Monster
AttributeWATER
ATK / DEF2200
Card Text2 Level 2 Aqua monstersOnce per turn, during the Standby Phase: You can detach 1 material from this c...
TypeAqua / Xyz / Effect Monster
AttributeWATER
ATK / DEF2200
Card Text2 Level 2 Aqua monstersOnce per turn, during the Standby Phase: You can detach 1 material from this c...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Dec...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Dec...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Dec...
TypeSpellcaster / Link / Effect Monster
AttributeWIND
ATK / DEF1850
Card Text2 monsters, including a WIND monster(This card is always treated as a "Familiar-Possessed" car...
TypeSpellcaster / Link / Effect Monster
AttributeWIND
ATK / DEF1850
Card Text2 monsters, including a WIND monster(This card is always treated as a "Familiar-Possessed" car...
TypeSpellcaster / Link / Effect Monster
AttributeWIND
ATK / DEF1850
Card Text2 monsters, including a WIND monster(This card is always treated as a "Familiar-Possessed" car...
TypePsychic / Effect Monster
AttributeWIND
Level / Rank2
ATK / DEF200 / 1000
Card TextAfter you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster dur...
TypeFish / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1400 / 1050
Card TextA "Shark Drake" Xyz Monster that has this card as material gains this effect.• Once pe...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3400 / 2400
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" ...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000 / 2300
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF2600 / 1900
Card TextIf your opponent controls a monster, you can Normal Summon this card without Tributing...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank1
Card TextIncrease this card's Level by 4 during your opponent's turn only. You can only use each of the follo...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2400
Card TextIf you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '