RarityDouble Rare
Hit Points220 HP
Ability
Countering Claws If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even ...
RarityRare
Hit Points120 HP
Psychic
Kaboom Doll
Put damage counters on your opponent’s Active Pokémon until its remaining HP is 10. Then, this Pokémon do...
RarityUltra Rare
Hit Points270 HP
Ability
Dust Field As long as this Pokémon is in the Active Spot, your opponent can't have more than 3 Benched Pokémon. If they...
RarityUncommon
Hit Points130 HP
Colorless,Darkness
Resolute Assault (50+) If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 70 mor...
RarityDouble Rare
Hit Points280 HP
Colorless,Metal,Metal
Wild Drift (170) During your opponent's next turn, this Pokemon takes 30 less damage from attacks (...
RarityUncommon
Hit Points70 HP
Psychic
Antique Collecting
Put up to 2 in any combination of Item and Pokemon Tool cards from your discard pile into your ...
RarityUncommon
Hit Points130 HP
Fighting
Finishing Fang (90) If your opponent’s Active Pokémon has no damage counters on it before this attack does damage, ...
RarityUncommon
Hit Points110 HP
Darkness
Feint Attack
This attack does 50 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by ...
RarityCommon
Hit Points50 HP
Lightning
Energize: Attach a [L] Energy card from your discard pile to this Pokémon.
Lightning,Unknown,Unknown,Unknown,Unk...
RarityDouble Rare
Hit Points300 HP
Metal
Metal-bolize
Search your deck for up to 2 Basic M Energy and attach them to this Pokemon. Then, shuffle your dec...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '