RarityCommon
Hit Points90 HP
Lightning
Electro Combo (10+) If Magmar is on your Bench, this attack does 40 more damage.
Colorless,Lightning
Light Punch (...
RarityRare
Hit Points90 HP
Lightning
Bang Boom Chain (20+
Before doing damage, you may discard any number of Pokémon Tools from your Pokémon. This attack d...
RarityCommon
Hit Points90 HP
Fire
Live Coal (10)
Colorless,Fire,Fire
Flare Combo (80+) If Electabuzz is on your Bench, this attack does 80 more damage.
...
RarityRare
Hit Points110 HP
Colorless,Colorless
Spinning Fumes (50) This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't appl...
RarityRare
Hit Points90 HP
Ability
Mimic Barrier If this Pokemon and your opponent's Active Pokemon have the same amount of Energy attached, Prevent all damage d...
RarityCommon
Hit Points100 HP
Colorless,Colorless,Colorless
Tongue-Tied (70) During your opponent's next turn, the Defending Pokemon can't attack.
We...
RarityRare
Hit Points60 HP
Ability
Transformative start Once during your first turn, if this Pokemon is in the Active Spot, you may search your deck and choose a...
RarityUncommon
Hit Points120 HP
Colorless
Gather the Crew
Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle your deck.
Co...
RarityRare
Hit Points120 HP
Fighting
Bone Throw (30) This attack also does 30 damage to 1 of your opponent's Benched Pokemon (Don't apply Weakness and Resis...
RarityCommon
Hit Points70 HP
Ability
Cheering Bone As long as this Pokemon is on your Bench, attacks used by your Marowak do 30 more damage to your opponent's Ac...
RarityUncommon
Hit Points120 HP
Ability
Counterattack If this Pokemon is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even if thi...
RarityUncommon
Hit Points120 HP
Fighting
Twister Kick
This Attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance...
RarityRare
Hit Points90 HP
Ability
Mysterious Comet Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokemon. If you placed any damag...
RarityCommon
Hit Points60 HP
Colorless,Water
Swift (30) This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's ...
RarityUncommon
Hit Points110 HP
Water
Swim Freely (10) Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attac...
RarityUncommon
Hit Points140 HP
Water,Water,Water
Hammer Arm (90) Discard the top card of your opponent's deck.
Water,Water,Water,Water
Guillotine (220) ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '