RarityUncommon
Hit Points130 HP
Water,Water
Protect Charge (80) During your opponent's next turn, this Pokémon takes 80 less damage from attacks (after appl...
RarityCommon
Hit Points80 HP
Grass
Tactful Tangling (10+) If you played Erika's Invitation from your hand during this turn, this attack does 60 more damage...
RarityCommon
Hit Points70 HP
Water,Water
Shell Press (30) During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying W...
RarityUncommon
Hit Points110 HP
Ability
Here for Hypnosis When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make yo...
RarityCommon
Hit Points70 HP
Water
Salt Water
Flip a coin. If heads, search your deck for up to 2 Basic [W] Energy cards and attach them to this Pokémon...
RarityCommon
Hit Points90 HP
Lightning
Electro Combo (10+) If Magmar is on your Bench, this attack does 40 more damage.
Colorless,Lightning
Light Punch (...
RarityRare
Hit Points90 HP
Lightning
Bang Boom Chain (20+
Before doing damage, you may discard any number of Pokémon Tools from your Pokémon. This attack d...
RarityCommon
Hit Points90 HP
Fire
Live Coal (10)
Colorless,Fire,Fire
Flare Combo (80+) If Electabuzz is on your Bench, this attack does 80 more damage.
...
RarityRare
Hit Points110 HP
Colorless,Colorless
Spinning Fumes (50) This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't appl...
RarityRare
Hit Points90 HP
Ability
Mimic Barrier If this Pokemon and your opponent's Active Pokemon have the same amount of Energy attached, Prevent all damage d...
RarityCommon
Hit Points100 HP
Colorless,Colorless,Colorless
Tongue-Tied (70) During your opponent's next turn, the Defending Pokemon can't attack.
We...
RarityRare
Hit Points60 HP
Ability
Transformative start Once during your first turn, if this Pokemon is in the Active Spot, you may search your deck and choose a...
RarityUncommon
Hit Points120 HP
Colorless
Gather the Crew
Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle your deck.
Co...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '