RarityRare
Hit Points100 HP
Ability
Zooming Draw Once during your turn, you may put 1 damage counter on this Pokémon. If you do, draw a card.
Colorless
Ba...
RarityUncommon
Hit Points110 HP
Fighting
Rock Cannon (40x) Flip a coin until you get rails. This attack does 40 damage for each heads.
Colorless,Colorles...
RarityCommon
Hit Points80 HP
Fighting
Stiffen
During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness a...
RarityUncommon
Hit Points120 HP
Colorless,Colorless
Thumpalanche (80x) Discard the top 5 cards of your deck. This attack does 80 damage for each Pokémon wit...
RarityUncommon
Hit Points120 HP
Colorless,Fighting
Wrack Down (30)
Colorless,Fighting,Fighting
Charismatic Drill (40+
If you played Giovanni's Charisma...
RarityUncommon
Hit Points130 HP
Colorless,Water
Dual Splash
This attack does 50 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resista...
RarityUncommon
Hit Points80 HP
Colorless,Colorless,Water
Blinding Ink (50) During your opponent's next thurn, if the Defending Pokémon tries to use an atta...
RarityUncommon
Hit Points130 HP
Water,Water
Protect Charge (80) During your opponent's next turn, this Pokémon takes 80 less damage from attacks (after appl...
RarityCommon
Hit Points80 HP
Grass
Tactful Tangling (10+) If you played Erika's Invitation from your hand during this turn, this attack does 60 more damage...
RarityCommon
Hit Points70 HP
Water,Water
Shell Press (30) During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying W...
RarityUncommon
Hit Points110 HP
Ability
Here for Hypnosis When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make yo...
RarityCommon
Hit Points70 HP
Water
Salt Water
Flip a coin. If heads, search your deck for up to 2 Basic [W] Energy cards and attach them to this Pokémon...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '