RarityUncommon
Hit Points100 HP
Fire
Singe
Your opponent's Active Pokemon is now Burned.
Colorless,Colorless,Fire
Mach Turn (90) Switch this Pokemon w...
RarityUncommon
Hit Points150 HP
Darkness
Sticky Jail (30) During your opponent's next turn, attacks used by the Defending Pokémon cost [1] more, and its Re...
RarityCommon
Hit Points80 HP
Darkness
Gummy Press (10) During your opponent's next turn, the Defending Pokémon's Retreat Cost is [1] more.
Weakness
...
RarityCommon
Hit Points80 HP
Psychic
Sea Bathing
Heal 30 damage from this Pokémon, and it recovers from all Special Conditions.
Colorless,Colorless
H...
RarityUncommon
Hit Points130 HP
Psychic
Big Yawn
Both Active Pokemon are now Asleep.
Colorless,Colorless,Psychic
Laid-Back Tackle (160) If this Pokem...
RarityRare
Hit Points110 HP
Ability
Lucky Bonus If you took this Pokémon as a face-down Prize card during your turn and your Bench isn't full, before you put it...
RarityRare
Hit Points100 HP
Ability
Zooming Draw Once during your turn, you may put 1 damage counter on this Pokémon. If you do, draw a card.
Colorless
Ba...
RarityUncommon
Hit Points110 HP
Fighting
Rock Cannon (40x) Flip a coin until you get rails. This attack does 40 damage for each heads.
Colorless,Colorles...
RarityCommon
Hit Points80 HP
Fighting
Stiffen
During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness a...
RarityUncommon
Hit Points120 HP
Colorless,Colorless
Thumpalanche (80x) Discard the top 5 cards of your deck. This attack does 80 damage for each Pokémon wit...
RarityUncommon
Hit Points120 HP
Colorless,Fighting
Wrack Down (30)
Colorless,Fighting,Fighting
Charismatic Drill (40+
If you played Giovanni's Charisma...
RarityUncommon
Hit Points130 HP
Colorless,Water
Dual Splash
This attack does 50 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resista...
RarityUncommon
Hit Points80 HP
Colorless,Colorless,Water
Blinding Ink (50) During your opponent's next thurn, if the Defending Pokémon tries to use an atta...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '