TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank2
Card TextYou can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tune...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF800
Card TextIf a Link Monster is on the field or in either GY, you can Special Summon this card (from yo...
TypeMachine / Effect Monster
AttributeWIND
Level / Rank5
ATK / DEF1800 / 1600
Card TextSpell Cards, and their effects on the field, cannot be activated. Negate all Spell e...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 1500
Card TextIf this card is Normal or Special Summoned: You can discard 1 "Memento" card, then t...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF800 / 1000
Card TextDuring the turn a monster(s) in your possession was destroyed by card effect (Quick Ef...
TypeIllusion / Link / Effect Monster
AttributeLIGHT
ATK / DEF1500
Card Text2 Effect MonstersIf this card battles a monster, neither can be destroyed by that battle. You ca...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as an "Exodd" and "Obliterate!!!" card.)If you control a Level 10 or higher "Exodia" monster: De...
TypeMachine / Xyz / Effect Monster
AttributeWIND
ATK / DEF2600 / 2200
Card Text2 Level 7 monstersOnce per turn: You can detach 1 material from this card; Special Summon 2 ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion ...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 monster that mentions "Max Metalmorph" or 1 "Metalmorph" Trap from your Deck or GY to your hand. If you control a "Me...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1000 / 1000
Card TextIf your opponent draws a card(s): Increase this card's Level by the number draw...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank1
Card TextIf you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you ca...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '