RarityHolo Rare
Card TypePokémon
Hit Points80 HP
FormStage 1 - Evolves from Gossifleur
TypeGrass
Ability
Cotton Lift Once during your turn, you may search your d...
RarityRare
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Petilil
TypeGrass
Grass,Colorless
Dizzying Flower (70) Flip a coin. If heads, your o...
RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypeGrass
Grass
Blot (10) Heal 10 damage from this Pokémon.
Weakness
Fire...
RarityUncommon
Card TypePokémon
Hit Points130 HP
FormStage 1 - Evolves from Dwebble
TypeGrass
Grass,Colorless
X-Scissor (30+) Flip a coin. If heads, this at...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeGrass
Grass
Ram (10)
Grass,Colorless
Sharp Claws (10+) Flip a coin. If h...
RarityRare
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeGrass
Grass,Colorless
Rally Back (30+) If any of your Pokémon were Knocked Ou...
RarityHolo Rare
Card TypePokémon
Hit Points90 HP
FormStage 2,Rapid Strike - Evolves from Skiploom
TypeGrass
Ability
Fluffy Barrage This Pokémon may attack twice ...
RarityUncommon
Card TypePokémon
Hit Points60 HP
FormStage 1,Rapid Strike - Evolves from Hoppip
TypeGrass
Ability
Solar Evolution When you attach an Energy card f...
RarityCommon
Card TypePokémon
Hit Points40 HP
FormBasic,Rapid Strike - Evolves from null
TypeGrass
Grass
Continuous Spin (20×) Flip a coin until you get tai...
RarityRare
Card TypePokémon
Hit Points120 HP
FormBasic,Single Strike - Evolves from null
TypeGrass
Ability
Vise Coach Damage from your Single Strike Pokémon's at...
RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypeGrass
Colorless,Colorless
Astonish (10) Choose a random card from your oppon...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '