RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypeLightning
Lightning
Thunder Shock (30) Flip a coin. If heads, your opponent'...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Mareep
TypeLightning
Ability
Dynamotor Once during your turn (before your attack), you...
RarityHolo Rare
Card TypePokémon
Hit Points130 HP
FormStage 2,Rapid Strike - Evolves from Floette
TypePsychic
Ability
Rapid Strike Connection As often as you lik...
RarityCommon
Card TypePokémon
Hit Points40 HP
FormBasic,Rapid Strike - Evolves from null
TypePsychic
Psychic
Hypnotic Gaze Your opponent's Active Pokémon i...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Woobat
TypePsychic
Psychic
Synchro Woofer (30+) If you have the same number of ca...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypePsychic
Colorless
Go and Collect Search your deck for a Trainer card, revea...
RarityCommon
Card TypePokémon
Hit Points120 HP
FormBasic,Single Strike - Evolves from null
TypePsychic
Colorless,Colorless
Mirror Pain Put damage counters ...
RarityRare
Card TypePokémon
Hit Points150 HP
FormStage 2 - Evolves from Flaaffy
TypeLightning
Lightning
Thunder Shock (40) Flip a coin. If heads, your oppon...
RarityUncommon
Card TypePokémon
Hit Points120 HP
FormStage 1 - Evolves from Chinchou
TypeLightning
Lightning,Colorless
Blinding Beam (40) During your oppone...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeLightning
Lightning
Energize Attach a Lightning Energy card from your disca...
RarityUncommon
Card TypePokémon
Hit Points120 HP
FormBasic - Evolves from null
TypeWater
Water
Icy Snow (20)
Water,Colorless,Colorless
Blockface (70) Du...
RarityRare
Card TypePokémon
Hit Points30 HP
FormBasic,Rapid Strike - Evolves from null
TypeWater
Ability
Group Power If this Pokémon has 3 or more Water Energy a...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypeWater
Colorless
Synchrodraw Shuffle your hand into your deck. Then, draw a ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '