RarityUncommon
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeWater
Colorless,Colorless
Continuous Gulp Missile (60×) Discard any numbe...
RarityCommon
Card TypePokémon
Hit Points80 HP
FormBasic - Evolves from null
TypeWater
Water,Colorless
Jaw Lock (40) During your opponent's next turn, the De...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeWater
Colorless
Flock Search your deck for up to 2 Arrokuda and put them on...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Joltik
TypeLightning
Lightning
Stun Needle (20) Flip a coin. If heads, your oppon...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Oshawott
TypeWater
Water
Water Gun (20)
Water,Colorless,Colorless
Aqua Wash (...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypeFire
Colorless
Yawn Your opponent's Active Pokémon is now Asleep.
Fire,C...
RarityCommon
Card TypePokémon
Hit Points100 HP
FormBasic - Evolves from null
TypeWater
Colorless,Colorless,Colorless
Hydro Pump (10+) This attack does 20 mo...
RarityUncommon
Card TypePokémon
Hit Points130 HP
FormBasic - Evolves from null
TypeGrass
Colorless
Hook (20)
Grass,Colorless,Colorless
Special Anchor (6...
RarityUncommon
Card TypePokémon
Hit Points130 HP
FormStage 1 - Evolves from Skiddo
TypeGrass
Grass,Colorless
Razor Leaf (50)
Grass,Grass,Colorless
Take ...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypeGrass
Grass
Synthesis Search your deck for a Grass Energy card and attach i...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Charmander
TypeFire
Fire
Slash (20)
Fire,Fire
Raging Flames (60) Discard the ...
RarityCommon
Card TypePokémon
Hit Points40 HP
FormBasic - Evolves from null
TypeGrass
Grass
Absorb (10) Heal 10 damage from this Pokémon.
Weakness
Fi...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '