RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypePsychic
Psychic
Sweet Scent Heal 20 damage from 1 of your Pokémon.
Color...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypePsychic
Psychic
Tail Trickery (10) Your opponent's Active Pokémon is now Con...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypePsychic
Psychic
Unamplified Soundwave This attack does 30 damage to each of...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Woobat
TypePsychic
Ability
Unaware Prevent all effects of your opponent's attacks, ex...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypePsychic
Colorless
Auspicious Tone Search your deck for a Pokémon and a Supp...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypePsychic
Psychic
Pound (10)
Colorless,Colorless
Mini-Metronome Flip a co...
RarityCommon
Card TypePokémon
Hit Points40 HP
FormBasic - Evolves from null
TypeLightning
Ability
Levitate If this Pokémon has any Energy attached, it has no Ret...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Duskull
TypePsychic
Colorless
Confuse Ray Your opponent's Active Pokémon is now ...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypePsychic
Colorless
Future Sight Look at the top 4 cards of either player's d...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormBasic - Evolves from null
TypePsychic
Psychic
Psypower Put 2 damage counters on your opponent's Pokémon...
RarityUncommon
Card TypePokémon
Hit Points80 HP
FormBasic - Evolves from null
TypeLightning
Lightning
Spinning Fan This attack does 10 damage to each of yo...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Tynamo
TypeLightning
Lightning
Shocking Smash Flip a coin. If heads, discard an ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '