Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, ad...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card fro...
TypeCyberse / Link / Effect Monster
AttributeWATER
ATK / DEF1100
Card Text2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Posi...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest ...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or...
TypeCyberse / Link / Effect Monster
AttributeLIGHT
ATK / DEF900
Card Text1 Link-2 or higher Link Monster
If this card is Link Summoned: You can activate this effect; Speci...
TypeCyberse / Link / Effect Monster
AttributeFIRE
ATK / DEF1400
Card Text2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra D...
Typenull / Normal Spell
AttributeSPELL
Card TextExcavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Mo...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of ...
Typenull / Normal Spell
AttributeSPELL
Card TextSpecial Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in y...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects i...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of these effects;
• All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, u...
TypeMachine / Tuner / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF500 / 800
Card TextIf this card is in your hand or GY: You can target 1 face-up Spell/Trap your ...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank10
ATK / DEF0 / 3000
Card TextIf this card is Normal or Special Summoned to a zone that is not the center Main Mons...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can ta...
TypeFairy / Effect Monster
AttributeWATER
Level / Rank8
ATK / DEF2600 / 200
Card TextIf a face-up WATER monster(s) you control is destroyed by battle or an opponent's card...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1000 / 1000
Card Text(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '