TypeWarrior / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000 / 2500
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishin...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF2400 / 1200
Card TextYou can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK mon...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank6
ATK / DEF2500 / 1500
Card TextYou can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK mo...
TypeSpellcaster / Xyz / Pendulum / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF2500 / 2000
Card Text
Pendulum Effect
Once per turn, when a monster declares an att...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank9
ATK / DEF2200 / 2400
Card TextIf this card is in your hand: You can target 1 face-up Spell/Trap you control; send i...
TypeCyberse / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1300 / 500
Card TextIf a Cyberse monster you control would be used as Link Material for a "Code Talker" ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your ...
TypeWarrior / Gemini / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1500 / 1000
Card TextThis card is treated as a Normal Monster while face-up on the field or in t...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1300 / 200
Card TextIf this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini ...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from ...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1800 / 1050
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can ban...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate t...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, excep...
TypeWinged Beast / Toon / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1300 / 1400
Card TextCannot attack the turn it is Summoned. If you control "Toon World": You ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK...
TypeThunder / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2300 / 3000
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by ba...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '