TypeFiend / Tuner / Effect Monster
AttributeFIRE
Level / Rank1
ATK / DEF500 / 200
Card TextIf this card is Normal or Special Summoned: You can send 1 "Infernoid" monster f...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you ca...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1300 / 1200
Card TextGains 400 ATK for each Aqua monster you control. Once per turn: You can activate this ...
TypeBeast / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF400 / 800
Card TextIf this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster f...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextNeither player can activate cards or effects in response to this card's activation. When a monster declares an attack: ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSend any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent co...
Typenull / Normal Spell
AttributeSPELL
Card TextIf the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuri...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF800 / 1000
Card TextIf this card is Normal or Special Summoned: During your Main Phase this turn, you...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF800 / 1000
Card TextIf this card is Normal or Special Summoned: You can Special Summon 1 monster with 80...
TypeSpellcaster / Xyz / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF2100 / 200
Card Text2 Level 4 Spellcaster-Type monsters
During your Main Phase 2, you can also ...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can target 2 Level 6 or lower monsters with the same name on the field; their Levels are doubled. At the start of t...
Typenull / Field Spell
AttributeSPELL
Card TextYou can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such m...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring damage calculation, if your "Cipher" monster battles, while another monster with its same name is on the field: ...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank6
ATK / DEF1000 / 2000
Card TextOnce per turn: You can target 2 "Cipher" monsters you control; their Levels become ...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
Card TextIf an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 ot...
Typenull / Normal Spell
AttributeSPELL
Card TextIf all monsters you control are Winged Beast monsters and you control at least 2 monsters with different original names: Pa...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '