TypeWarior / Xyz / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF700 / 1800
Card Text2 Level 1 Warrior monsters
The first time each Warrior monster you control woul...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set ...
TypePlant / Pendulum / Effect Monster
AttributeDARK
Level / Rank1
Card Text
Pendulum Effect
During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your E...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales.
• 0: ...
TypeFairy / Ritual / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1400 / 2100
Card TextYou can Ritual Summon this card with a "Libromancer" card. If this card was ...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shu...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage ...
TypeZombie / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF2800 / 2300
Card TextIf a Zombie monster(s) you control would be destroyed by battle or card effect, you ...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects;
• ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, ...
TypeZombie / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1400 / 1200
Card TextIf this card in your possession is destroyed by an opponent's card effect and sent t...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. ...
TypeFairy / Fusion / Pendulum / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF1700 / 700
Card Text
Pendulum Effect
If you have no card in your other Pendulum Zone: Y...
TypeZombie / Tuner / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF400 / 200
Card TextThis card's name becomes "Plaguespreader Zombie" while on the field or in the G...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF2000 / 2000
Card TextDuring the Main Phase, if you control no monsters, or control an "Adventurer Token" (Q...
TypeCyberse / Ritual / Effect Monster
AttributeFIRE
Level / Rank7
ATK / DEF2800 / 2800
Card TextYou can Ritual Summon this card with a "Libromancer" card. If this card was...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '