Typenull / Equip Spell
AttributeSPELL
Card TextSpecial Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field...
TypeWarrior / Link / Effect Monster
AttributeLIGHT
ATK / DEF1600
Card Text2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same nam...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank3
Card TextIf this card is not equipped with an Equip Card, you take no damage from battles involving this card. If ...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opp...
TypeFairy / Effect Xyz Monster
AttributeEARTH
Level / Rank2
ATK / DEF200 / 2100
Card Text2 Level 2 monsters
Once per turn: You can target up to 2 Spells/Traps in the GYs; ...
TypeFairy / Effect Xyz Monster
AttributeLIGHT
Level / Rank2
ATK / DEF2000 / 100
Card Text2 Level 2 monsters
At the end of the Damage Step, if this card battled: You can ad...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF400 / 400
Card TextOnce per turn: You can choose a number from 1 to 3, then send that many cards from th...
RarityUltra Rare
Card TypePokémon
Hit Points270 HP
FormVSTAR - Evolves from Zamazenta V
TypeMetal
Ability
Shield Star During your turn, you may use this Ability....
RarityUltra Rare
Card TypePokémon
Hit Points320 HP
FormVMAX - Evolves from Hatterene V
TypePsychic
Ability
Witch's Domain Once during your turn, you may move up ...
RarityUltra Rare
Card TypePokémon
Hit Points330 HP
FormVMAX - Evolves from Deoxys V
TypePsychic
Ability
Protective DNA All of your Pokémon take 30 less damage fr...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '