Typenull / Quick-Play Spell
AttributeSPELL
Card TextChoose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a c...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that...
Typenull / Normal Spell
AttributeSPELL
Card TextSend the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2450 / 2450
Card TextIf this card is in your hand or GY (Quick Effect): You can banish 8 cards from the t...
TypeFairy / Effect Xyz Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2500 / 1100
Card Text2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster yo...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opp...
Typenull / Equip Spell
AttributeSPELL
Card TextWhile this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, t...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1800 / 1800
Card TextIf this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from you...
Typenull / Field Spell
AttributeSPELL
Card TextWhile your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you ...
TypeMachine / Effect Monster
AttributeFIRE
Level / Rank7
ATK / DEF2500 / 2500
Card TextIf a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Re...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Ran...
Typenull / Normal Spell
AttributeSPELL
Card TextAt the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your han...
TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank3
Card TextIf this card is not equipped with an Equip Card, you take no damage from battles involving this card...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that ca...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither p...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '