RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Duskull
TypePsychic
Psychic
Fade to Black (30) Your opponent's Active Pokémon is ...
RarityUltra Rare
Card TypePokémon
Hit Points210 HP
FormBasic,V - Evolves from null
TypeDarkness
Ability
Wild Style This Pokémon's attacks cost Colorless less for...
RarityUltra Rare
Card TypePokémon
Hit Points200 HP
FormBasic,V - Evolves from null
TypePsychic
Psychic
Horoscope Look at the top 3 cards of your deck. You ...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypeWater
Colorless
Water Gun (10)
Water,Colorless,Colorless
Crabhammer (50)...
RarityUltra Rare
Card TypePokémon
Hit Points90 HP
FormBasic,Fusion Strike - Evolves from null
TypeFire
Ability
Lesson in Zeal All of your Fusion Strike Pokémon t...
RarityUncommon
Card TypePokémon
Hit Points70 HP
FormStage 1 - Evolves from Oddish
TypeGrass
Grass,Colorless
Offensive Scent (20) Your opponent's Active Poké...
RarityHolo Rare
Card TypePokémon
Hit Points130 HP
FormBasic - Evolves from null
TypePsychic
Colorless
Psypump Attach up to 2 Psychic Energy cards from your...
RarityRare
Card TypePokémon
Hit Points160 HP
FormStage 2 - Evolves from Luxio
TypeLightning
Ability
Explosiveness If this Pokémon is in your hand when you are se...
RarityUltra Rare
Card TypePokémon
Hit Points330 HP
FormVMAX,Single Strike - Evolves from Duraludon V
TypeDragon
Ability
Skyscraper Prevent all damage done to thi...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeGrass
Grass
Trip Over (10+) Flip a coin. If heads, this attack does 20 more ...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeLightning
Lightning
Thunder Jolt (30) This Pokémon also does 10 damage to it...
RarityHolo Rare
Card TypePokémon
Hit Points120 HP
FormBasic - Evolves from null
TypeDarkness
Darkness
Assault Gate (90) If this Pokémon didn't move from the...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '