Typenull / null
Card TextSpecial Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the F...
Typenull / null
Level / Rank2
Card TextWhen a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand....
Typenull / null
Level / Rank3
Card Text"Scrap Synchron" + 1+ non-Tuner monstersMonsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in...
Typenull / null
Level / Rank4
Card TextIf you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If ...
Typenull / null
Card TextEquip only to "Black Rose Dragon" or a Plant monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict pierci...
Typenull / null
Level / Rank1
Card TextIf a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this car...
Typenull / null
Level / Rank3
Card TextIf only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card a...
Typenull / null
Level / Rank3
Card TextIf you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand)....
Typenull / null
Level / Rank10
Card Text1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Sync...
Typenull / null
Card TextSend any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end o...
Typenull / null
Card TextTake 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that me...
Typenull / null
Card TextOnce per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Sum...
Typenull / null
Level / Rank1
Card TextThis face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwin...
Typenull / null
Level / Rank2
Card TextIf you control "Junk Warrior" or a monster that mentions it, except "Anchorbolt Hedgehog", and this card is in your GY (Quick Effect...
Typenull / null
Level / Rank12
Card Text1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your ...
Typenull / null
Level / Rank8
Card Text1 "Blackwing" Tuner + 2 or more non-Tuner monstersWhen this card is Synchro Summoned: You can target up to 2 face-up monsters on the...
Typenull / null
Card TextTarget 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after th...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '