RarityUncommon
Hit Points140 HP
Darkness
Poison Ring (20) Your opponent’s Active Pokémon is now Poisoned. During your opponent’s next turn, the Defending Po...
RarityUncommon
Hit Points140 HP
Darkness
Splattering Poison
Both Active Pokémon are now Poisoned.
Colorless,Colorless,Darkness
Venoshock (80+) If your...
RarityCommon
Hit Points70 HP
Metal
Mirror Draw
Draw cards until you have the same number of cards in your hand as your opponent.
Metal,Metal
Speed Div...
RarityUncommon
Hit Points120 HP
Ability
Psychic Vision Once during your turn, you may use this Ability. Look at the top card of your opponent’s deck. Then, look ...
RarityCommon
Hit Points60 HP
Lightning
Shake and Discharge (20) This attack does 10 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness a...
RarityUncommon
Hit Points140 HP
Metal
Oracle Press (20) Prevent all effects of your opponent’s attacks, except damage, done to this Pokemon during your oppo...
RarityUncommon
Hit Points120 HP
Colorless
Peck (20)
Colorless,Metal,Metal
Steel Slash (120) During your next turn, this Pokemon can’t use Steel Slash.
...
RarityCommon
Hit Points90 HP
Lightning
Volt Wave (20) Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Lightning,Unknown,Unknown,...
RarityRare
Hit Points150 HP
Ability
Precious Gift Once during your turn (after your attack), you may draw cards until you have 8 cards in your hand.
Color...
RarityUncommon
Hit Points170 HP
Lightning
Magnetic Repulsion (50) You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.
...
RarityUncommon
Hit Points140 HP
Lightning,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown
Thunder Edge (100) This attack’s damage isn’t affected by any eff...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '