RarityUncommon
Hit Points140 HP
Colorless,Colorless
Mud-Slap (50)
Colorless,Fighting,Fighting
Knocking Hammer (120) Discard the top card of your opponen...
RarityCommon
Hit Points70 HP
Psychic
Rapid Spin (10) Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Poké...
RarityRare
Hit Points130 HP
Darkness
Dark Slumber (20) Your opponent’s Active Pokémon is now Asleep.
Colorless,Darkness,Darkness
Night Cyclone (120) Move...
RarityUncommon
Hit Points140 HP
Fighting
Raging and Rocking
For each F Energy attached to this Pokemon, discard the top card of your opponent’s deck.
...
RarityUltra Rare
Hit Points280 HP
Ability
Quick Search Once during your turn, you may search your deck for a card and put it into your hand. Then, shuffle your d...
RarityUncommon
Hit Points130 HP
Lightning,Unknown,Unknown,Colorless
Electrobullet (70) This attack also does 30 damage to 1 of your opponent’s Benched Poké...
RarityUncommon
Hit Points90 HP
Fighting
Dig (50) Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks do...
RarityCommon
Hit Points50 HP
Darkness
Coordinated Pack
For each of your Benched Houndour, search your deck for a D Energy card and attach it to that Houn...
RarityRare
Hit Points110 HP
Lightning,Unknown,Unknown,Lightning
Gigantic Bolt (140) This Pokémon also does 90 damage to itself.
Weakness
Fighting ×2...
RarityUncommon
Hit Points90 HP
Water,Unknown,Unknown,Water
Strafe (40) You may switch this Pokemon with 1 of your Benched Pokemon.
Weakness
Lightnin...
RarityCommon
Hit Points50 HP
Colorless
Whiny Voice
Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into t...
RarityUncommon
Hit Points160 HP
Colorless,Fighting
Confront (50)
Colorless,Fighting,Fighting
Knuckle Impact (170) During your next turn, this Pokemon ca...
RarityUncommon
Hit Points120 HP
Ability
Custom Trap If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '