Typenull / Skill
Card Text"Parasite Paracide(s)" on the field cannot be Tributed. If all monsters on the field are Insect monster(s), Level 7 or higher Insect monsters you...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF700 / 2000
Card TextAs long as this card remains face-up on the field, the field is treated as Umi. (Howeve...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
Typenull / Skill
Card TextOnce per Duel, shuffle 1 monster from your GY into the Main Deck, then send 1 card from your hand to the GY. During your next Draw Phase, draw 2 ...
Typenull / Skill
Card TextYou can Normal Summon Level 7 Insect monsters for 1 less Tribute. Once per turn, during the End Phase, you can Special Summon 1 "Insect Monster T...
TypeWarrior / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1400 / 1800
Card TextOnce per turn, during your End Phase: You can change the battle position of this car...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 700
Card TextWhen this card inflicts battle damage to your opponent: You can target up to 2 mo...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF2300 / 1700
Card TextNegate any Spell effects that target this card, and if you do, destroy that Spell C...
TypeInsect / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1200 / 1300
Card TextWhen this card is destroyed by battle and sent to the Graveyard: You can Special Sum...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF600 / 1400
Card TextThis card can attack directly. When this card is sent to the GY: You can target 1 "Ji...
Typenull / Skill
Card TextOnce per turn, you can discard 1 card, then Special Summon 1 Level 5 or lower Warrior non-Effect Fusion Monster from your Extra Deck. (This is tr...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/Level 1/ATK 500/DEF 500) in Attack ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '