TypeInsect / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1000 / 1200
Card TextWhen this card you control is sent to your GY: You can Special Summon 1 Insect monst...
TypeInsect / Flip Monster
AttributeEARTH
Level / Rank2
ATK / DEF500 / 300
Card TextFLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after i...
Typenull / Normal Spell
AttributeSPELL
Card TextTribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in res...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is a...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in res...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up car...
Typenull / Normal Spell
AttributeSPELL
Card TextRemove 10 Spell Counters on your side of the field. Destroy all cards on your opponent''s side of the field.
Typenull / Skill
Card TextOnce per Duel, if your opponent controls 3 monsters, discard 1 card, then destroy all monsters your opponent controls, also for the rest of this ...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
TypeAqua / Gemini Monster
AttributeWATER
Level / Rank3
ATK / DEF700 / 1200
Card TextThis card is treated as a Normal Monster while face-up on the field or in the Graveyard...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '