Typenull / Normal Trap
AttributeTRAP
Card TextThis turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they a...
TypePlant / Pendulum / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2400 / 1000
Card Text
Pendulum Effect
While this card is in your Pendulum Zone, if you Fusion Su...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control an "Adventurer Token": Special Summon up to 2 monsters from your hand and/or GY with different names (but bani...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that ...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot ...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if y...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Positio...
Typenull / Normal Trap
AttributeTRAP
Card TextPay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cann...
Typenull / Normal Trap
AttributeTRAP
Card TextAdd the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the ot...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters fr...
Typenull / Normal Trap
AttributeTRAP
Card TextIf your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Machine monster you control; apply the following effect depending on its battle position.
• Attack Position: Spec...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 "Therion" card, except "Therion Charge", or 1 "Endless Engine Argyro System" from your hand or your face-up Spell &a...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '