Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of these effects, but skip your next Battle Phase after activation;
• If your opponent adds a card(s) from t...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of these effects, but skip your next Battle Phase after activation;
• Banish cards from the top of your oppo...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextYou can activate 1 of the following effects.
• Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your Monster Zon...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of these effects, but skip your next Battle Phase after activation;
• Your opponent draws 1 card, then you b...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextFusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Mater...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextAll face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xy...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "B...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monste...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas...
TypeDinosaur / Pendulum / Normal Monster
AttributeFIRE
Level / Rank6
ATK / DEF2500 / 1000
Card TextThis dinosaur pack leader with a burning head of stone is named after hi...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set c...
TypePlant / Pendulum / Effect Monster
AttributeDARK
Level / Rank1
Card Text
Pendulum Effect
During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your E...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventu...
Typenull / Normal Trap
AttributeTRAP
Card TextPay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and ...
Typenull / Normal Trap
AttributeTRAP
Card TextShuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '