TypeSpellcaster / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF2300 / 1500
Card TextYou can discard 1 card; Special Summon this card from your hand in Defense Posi...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF3500 / 2500
Card TextCannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate"...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated ...
TypeInsect / Effect Tuner Monster
AttributeEARTH
Level / Rank3
ATK / DEF700 / 1300
Card TextWhen this card is destroyed by battle and sent to the GY: You can target 1 Leve...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those ta...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the r...
TypeFiend / Tuner Monster
AttributeDARK
Level / Rank3
ATK / DEF1500 / 300
Card TextIf you use this card you control for a Synchro Material, you can treat it as a non-Tuner...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply...
TypeAqua / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF1600 / 2800
Card TextYou can reveal this card in your hand; your opponent randomly chooses 1 card from your ...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhen your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1100 / 1200
Card TextIf this card is sent from the field to the GY: Add 1 monster with 1500 or less D...
Typenull / Normal Spell
AttributeSPELL
Card TextAt the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for ev...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest ...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your ha...
TypePsychic / Effect Tuner Monster
AttributeDARK
Level / Rank1
ATK / DEF400 / 300
Card TextIf this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the ot...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '