TypeAqua / Effect Monster
AttributeWATER
Level / Rank6
ATK / DEF2400 / 1000
Card TextWhen this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the fie...
Typenull / Normal Spell
AttributeSPELL
Card TextAfter this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd ...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those t...
TypeFairy / Effect Tuner Monster
AttributeEARTH
Level / Rank2
ATK / DEF0 / 2000
Card TextIf you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Spec...
TypeFiend / Effect Tuner Monster
AttributeEARTH
Level / Rank4
ATK / DEF1200 / 1800
Card TextIf this card is in your hand: You can target 1 Synchro Monster you control or i...
Typenull / Normal Spell
AttributeSPELL
Card TextSpecial Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "O...
TypeWarrior / Normal Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1600 / 1400
Card TextAn Elemental Hero and a warrior of light who proficiently wields many kinds of arma...
TypeMachine / Normal Monster
AttributeEARTH
Level / Rank4
ATK / DEF1600 / 1900
Card TextA log that attacks lost travelers in the forest. Originally a big tree, it was cut ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tr...
Typenull / Equip Spell
AttributeSPELL
Card TextThe equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the eq...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate 1 or both of these effects (simultaneously).
• When an opponent's monster declares an attack : Target the attacking...
TypeBeast / Normal Monster
AttributeLIGHT
Level / Rank2
ATK / DEF0 / 1000
Card TextHe's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '