Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a monster(s) you control was destroyed by your Spell effect or your opponent's card effect and sent to the GY this t...
Typenull / Continuous Spell
AttributeSPELL
Card Text"Goblin" monsters you control gain 300 ATK for each "Goblin" monster you control. During your Main Phase, you can Norma...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextPlace 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous ...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" mon...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextYou can only activate this card during the Main Phase, unless a card is in a Field Zone. Fusion Summon 1 DARK Fusion Mo...
Typenull / Field Spell
AttributeSPELL
Card TextThis card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or fie...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhile you control "Lo, the Prayers of the Voiceless Voice" and a LIGHT Ritual Monster, your opponent's monsters can onl...
Typenull / Normal Spell
AttributeSPELL
Card TextDiscard 1 card; place 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your hand or Deck, face-up in your Spell &...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextWhen you activate this card, you can also Tribute 1 WIND Spellcaster monster; Special Summon 1 "Majespecter" monster fr...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up Monster Card in any Spell & Trap Zone, then activate 1 of these effects; Special Summon it to its ...
Typenull / Normal Spell
AttributeSPELL
Card TextPlace 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can banish this card from y...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn: You can activate 1 of these effects (but you can only use each effect of "Eternal Favorite" once per turn)...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "Raidraptor" monster: Target 1 face-up monster your opponent controls, or if you control a "Raidraptor" Xyz ...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Main Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using only "Goblin" mon...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Main Phase: You can activate 1 of these effects;
• Shuffle 1 LIGHT Ritual Monster (Warrior or Dragon) or 1 Rit...
Typenull / Normal Trap
AttributeTRAP
Card TextGain 1000 LP for each "Aroma" monster you control with a different name. You can banish this card from your GY, then target 1...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster in your opponent's GY; Special Summon it to your opponent's field, then you can banish 1 monster your oppone...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '