TypeFiend / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF550 / 400
Card TextIf this card is Normal or Special Summoned: You can target 1 "Memento" card in your GY, ...
TypeDragon / Effect Monster
AttributeFIRE
Level / Rank8
ATK / DEF3000 / 1800
Card TextIf you control a "Horus" monster and "King's Sarcophagus": You can reveal this card i...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank6
ATK / DEF2500 / 2400
Card TextYou can discard this card; send 1 Ritual Spell from your Deck to the GY, then you ca...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2600 / 2800
Card TextYou can Special Summon this card (from your hand) by shuffling 2 Spells from your ha...
TypePlant / Effect Tuner Monster
AttributeDARK
Level / Rank1
Card Text(Quick Effect): You can discard this card, then target 1 "Aroma" monster you control; gain LP equal t...
TypeSpellcaster / Effect Pendulum Monster
AttributeWIND
Level / Rank4
ATK / DEF1500 / 1500
Card TextDuring the Main Phase, if you control a "Majespecter" monster (Quick Ef...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank10
ATK / DEF3000 / 2500
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or G...
TypePyro / Effect Monster
AttributeFIRE
Level / Rank8
ATK / DEF1800 / 2200
Card TextYou can banish up to 3 FIRE monsters from your GY; this card gains 400 ATK for each, un...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF1200 / 2400
Card TextDuring the Main Phase, if a monster on the field is flipped face-up: You can Specia...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2000
Card TextYou can target up to 2 face-up monsters you control, including a Fiend monster; Special Summo...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank5
ATK / DEF2100 / 500
Card TextIf a monster Special Summoned from the Extra Deck is on the field: You can Special S...
TypeWarrior / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF0 / 2000
Card TextIf this card is Special Summoned from the hand in Attack Position: You can target 1 fac...
TypeIllusion / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF800 / 1800
Card TextWhen an opponent's monster declares an attack: You can Special Summon this card from...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF800
Card TextIf a Link Monster is on the field or in either GY, you can Special Summon this card (from yo...
TypeIllusion / Flip / Effect Monster
AttributeWATER
Level / Rank1
ATK / DEF300 / 300
Card TextFLIP: Draw 1 card.During your Main Phase: You can change this card to face-do...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank1
Card TextYou can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/...
TypeIllusion / Normal Monster
AttributeDARK
Level / Rank4
ATK / DEF2000
Card TextA captivating street performer, who'll catch you off guard with his song and dance and hoc...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '