RarityCommon
Hit Points70 HP
Lightning
Random Spark
This attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Ben...
RarityCommon
Hit Points130 HP
Lightning,Unknown,Unknown,Colorless
Collateral Bolts
This attack does 50 damage to each other Pokémon in play with any damage...
RarityUncommon
Hit Points140 HP
Colorless,Unknown,Unknown,Colorless
Short-Circuit Knuckle (40+
If your opponent has any [W)
Lightning,Unknown,Unknown,...
RarityUncommon
Hit Points160 HP
Lightning
Mach Bolt (50)
Lightning,Unknown,Unknown,Lightning
Circuit Cannon (120+
This attack does 80 more damage for ...
RarityUncommon
Hit Points120 HP
Colorless
Shocking Knuckle (20
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.)
Lightning,Unkno...
RarityUncommon
Hit Points140 HP
Lightning,Unknown,Unknown,Colorless
Volt Wave (30
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.) ...
RarityCommon
Hit Points70 HP
Colorless
Ball Roll (10x
Flip a coin until you get tails. This attack does 10 damage for each heads.)
Psychic,Unknown,Unkn...
RarityCommon
Hit Points130 HP
Colorless
Play Rough (30+
Flip a coin. If heads, this attack does 30 more))
Psychic,Unknown,Unknown,Colorless,Unknown,Unk...
RarityCommon
Hit Points90 HP
Psychic,Unknown,Unknown,Colorless
Psychic Assault (20+
This attack does 10 more damage for each damage counter on your opponen...
RarityUncommon
Hit Points110 HP
Psychic
Evolution Jammer (30
Your opponent can’t play any Pokémon from their hand to evolve their Pokémon during their next...
RarityUncommon
Hit Points120 HP
Colorless
Summoning Gate
Look at the top 8 cards of your deck and put any number of Pokémon you find there onto your Bench. ...
RarityCommon
Hit Points60 HP
Psychic
Hide
Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to th...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '